﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WorldSimulator
{
	/// <summary>
	/// Represents a rotation in 3D Space 
	/// </summary>
	public class MyRotation3D
	{
		public double Angle = 0;
		public MyVector3D Axis = new MyVector3D(1, 0, 0);

		public MyRotation3D()
		{
		}

		public MyRotation3D(double Angle, MyVector3D Axis)
		{
			this.Angle = Angle;
			this.Axis = Axis;
		}
	}
}
